![]() ![]() Upon acquiring a device, players can now upgrade it up to four times, improving the duration or strength of the device’s effects, increasing the number of charges, or lower cooldown timers. With all these overhauls, it is more than possible to track the location of desired resources, build a specific much-needed component, and upgrade a desired perk or craft a catalyst.ĭevice progression has been fundamentally changed. More will appear in the future, opening up new customization routes by tampering with item modifiers themselves. Also, this is just the first round of catalysts. Instead of being dropped from random enemies, catalyst blueprints can only be found from high-risk location bosses. Speaking of additions, catalysts are powerful new craftables that can directly specialize an item’s prefix through modification, however, the blueprints themselves are harder to find. Experts put the origins of Okkar space exploration and technological development at some one thousand solar years before humans. Nonetheless, this has not prevented Okkar technology from developing on par with human advancement, although distinctively different in design and function. Private corporations do not exist in Okkar society, the concept of capitalism was unknown until the arrival of Colonials in the 30th Century. The Okkar Fleet manufactures its own ships, weaponry, and mining equipment without the aid of independent contractors. ![]() With the introduction of these ships, time to share some lore with those not familiar with the Okkar that were introduced in the predecessor. With the continuation of the story, we also introduce new enemy ships, like the Okkar Clerical Corvette and the Okkar Prime units. As many of you might recall, Adam now has to prevent a computer virus from spreading all over the DMZ that he has accidentally unleashed, so he’ll need help from his new, dubious hacker friend, Fallon Pango. This sometimes comes with the hope of engagement or making a statement about these things, but equally can simply offer the chance to get a better understanding of this way of life.We also added the 2nd part of the multi-stage side mission Parasite. These are games that offer not only representation of working class people living on low incomes, but invite you to step into these settings. While games rarely include "absolute poverty," where you have no access to the things that you need, they do sometimes include "relative poverty," which forces you to consider economic contexts. This, he explains, establishes a fanciful relationship with poverty, one in which poverty is experienced as mere entertainment. Players, Crowley says, can observe the working poor and can wander through disadvantaged communities from a position of privilege in many games. ![]() He talked about how, instead, many games offer players an experience of poverty tourism, that is - a chance to go "slumming" in a digital world. ![]() I spoke to Adam Crowley, author of Representations of Poverty in Video Games. The medium rarely asks players to balance finances with real world consequences or to experience absolute economic destitution. Realistic poverty isn't a subject that is commonly featured in video games. ![]()
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